Showing posts with label action adventure. Show all posts
Showing posts with label action adventure. Show all posts

Wednesday, May 8, 2013

What is satire?

Satire has been variously defined, throughout centuries, as 'a poem in which wickedness or folly is censured', 'the amendment of vices', 'reformation' or as 'a sort of glass wherein beholders do generally discover everybody's face but their own, which is the chief reason for that kind of reception it meets in the world, and that so very few are offended with it.' In other words - satire enables people to laugh at their fellow man's foolishness while blissfully unaware that they're being fools themselves.


Is satire art? 

The satirist is a kind of self-appointed guardian of standards, ideals and truth; of morals as well as aesthetic values. Satirists are people who take it upon themselves to correct, censure and ridicule the follies and vices of society and thus to bring contempt and derision upon aberrations from a desirable and civilized norm. Thus satire is a kind of protest, a sublimation and refinement of anger and indignation.


As Ian Jack once so adroitly put it: 'Satire is born of the instinct to protest; it is protest become art.'

 

What is the role of a satirist? 

 

In Essays in Satire (1928) Ronald Knox likened the satirist to a small boy who goes about with a water pistol charged with vitriol. He also suggests that the satirist is a kind of spiritual therapist whose function is to destroy the root causes of the major diseases of the spirit, like hypocrisy, pride and greed.

 

Satire during the last century 


During the 20th century satire was rare. Two of the main reasons for this lack are that the 20th century was a period of much instability and violent change, and the humour industry grew to such an extent that the satirist could hardly make himself felt except in the caricature and the cartoon. Sustained verbal satire of merit was very unusual, and verse satire almost nonexistent.



21st century satire 

Cabbage, Strudel and Trams 

An almost biographical and definitely riotous tale of adolescence begun behind the Iron Curtain, continued in a West German refugee camp and coming to a glorious end in the land Down Under.


Cabbage, Strudel & Trams tells the story of a young girl's turbulent journey from childhood to adulthood, of adolescence begun behind the Iron Curtain, continued in a West German refugee camp and coming to a glorious end in the land Down Under. Narrated by Franta, an imaginary friend inhabiting the inner world of our young heroine Vendula, this satirical coming-of-age tale depicts the trials and tribulations of an ordinary Czech family living in a small mining town in communist Czechoslovakia in the early 1980s, their escape to West Germany and their resettlement in Australia.

The story begins when the combined household of Zhvuk & Dribbler is thrown into chaos by the untimely defection of Uncle Stan to West Germany. With nothing but their damaged political profile to lose, the family decides to eventually follow in Uncle Stan's footsteps but not before puberty, free enterprise, unrequited love and things that only happen to other people shred our young heroine's heart. With charm, poise and a little grace, Franta navigates Vendula through the pitfalls of her teenage years, guiding her to discover her own identity. As shenanigans gather momentum, Franta's humorous insights into Vendula's loopy family: the assertive mother, the henpecked father, the enterprising granddad, the blissful grandma, the dissenting uncle and his circle of "freedom fighting" friends build a picture of the life of ordinary folk surviving the oppressive communist regime.

Well, even straw will eventually break the camel's back. Following a trip to the almighty Soviet "Onion" where rows of empty shop windows reveal the future all too clearly, the family escapes to West Germany. Unexpectedly, the refugee camp, a colourless shapeless blur on the edge of a dark, dark forest where only goblins live, is a "happy" kind of place in which tobacco chewing, nose picking, throat clearing, the occasional riot, and plentiful and uninhibited sexual exploits are the order of the day. Of course, life is not all beer and crackers for our heroes; having carved out some sort of an existence in the camp, new challenges arise when the family arrives in Australia.











Sunday, May 5, 2013

Planet of Dreams: Go West







Shackled to a dangerous man, a young boy fights for survival in the desert.


Prologue

A day in the dungeon begins with a sound. It is a distinct and quite unpleasant sound, of footsteps coming closer. From inside the dungeon these footsteps sound like slaps; sometimes I imagine slabs of raw beef are falling on the flagstones. One, two, three, four, five, six chunks of moist sirloin lying on the ground in a bloody mess. Then silence. Hopeful on my side of the dungeon door, indifferent, I imagine, in the corridor. The silence lasts three seconds, at the most. On the other side of the door a key is inserted into the lock, turned, then a chain is pulled and the small metal tray in the door falls open towards you like a drawbridge. In the next instance, your provisions for the day, a jug of water and a bowl of something, a stew or soup, appear. You have exactly ten seconds to take the food off the tray before the tray draws up, closing the opening. The chain rattles, the key turns, leaves the lock. The sound of footsteps resumes. This time the sound has an entirely different tone; this time, sand is squeaking underfoot, on a beach somewhere, in an open, sunny place. One, two, three, four, five, six sandy squeaks, squeaking away until nothing but the sound of your own breathing remains. The entire exercise lasts exactly two minutes. Then it’s just you. To do with yourself as you see fit. And what do you do with yourself for the rest of your dark, quiet day?
You eat. You drink. You sleep. You exercise, walk, stretch — your body and your mind. You pee creatively in your bucket; you’re making patterns, percussive and melodic both, just to hear a sound, a something other than the voice in your head. When you’re done peeing, you daydream. Day and night, you let your imagination run wild ‘cause you’re stuck in this very dark, quiet place with only your thoughts, your bladder and three plastic utensils to entertain yourself with.